![]() ![]() ![]() Keywords: metal gear, avatar, identity, agency, meta-narrative ![]() This paper aims to examine how, through the narrative and the gameplay of the final chapter of the canonical Metal Gear series, Hideo Kojima delivers his closing statement on the saga by elevating the empirical player as its ultimate protagonist, while at the same time reaffirming his role as demiurge toying around with the concepts of agency, identity and self. Luca Papale (Independent Researcher), Russelline François (Independent Researcher)ĭownload the pdf A screenshot from Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015).įrom its very first entry, the Metal Gear video game series has shown a knack for breaking the fourth wall, sometimes with the intent to shock and surprise the player with gimmicks, at other times to create plot twists aimed to challenge the players’ role in the unfolding of the story.
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